Blockchain is a core technology that differs from other technologies in that it addresses the double costs associated with the emergence of the Bitcoin blockchain in 2008. Non-fungible tokens, or NFTs, were based on blockchain technology, resulting in a dearth and interoperability of non-fungible tokens. But what does blockchain and NFT technology have to do with the Metaverse? Why are major companies experimenting with NFT in the Metaverse?

The term “metaverse” first appeared in 1992, when Neil Stephenson published his science fiction novel The Snow Catastrophe. In this book, people interact with each other and with software agents as avatars in a three-dimensional space that acts as a metaphor for the real world. Although this term was first used by Stevenson, the idea of ​​a virtual reality-based successor to the Internet had already been discussed by Internet pioneers in the late 1970s and early 1980s, who envisioned the Internet of the future as a shared virtual space. The place where our physical world merges with the virtual one and creates new digital spaces somewhere in between.

In these areas, the rules are changing. People become what they dream of in everyday life. They express themselves through digital avatars and can even bring their digital idols into this world. Now that the word “metaverse” has gained popularity in the mainstream, some have dared to envision the metaverse.

But identifying the metaverse is still a good opportunity. As in the early days of the internet, many people had no idea what it would be, let alone use it in business models like Uber, Amazon, and Netflix. When people say that the Metaversen will be like this, or here, in my opinion, no one has any idea about the exact size and width of the Metaversen.

For those who still don’t understand what the Metaverse is, the movie is directed by Steven Spielberg and is based on the novel “The First Player at the Ready” by Ernst Klein.

Related Topics: Science Fiction or Blockchain Fact? OASIS “Ready Player One” can be built

Metaverse and Web 3.0
The two trends that will shape the world in the next 10-15 years are the Metaverse and its spread in all aspects of society, as well as Web 3.0 and the democratization of the Internet.

But aren’t Metaverse and Web 3.0 the same? Just as there is still no definitive definition of the Metaverse, there is also no concept of what Web 3.0 is because both are maturing.

On the topic: Metaverse: Will it be a decentralized haven or a centralized despot?

However, it is indeed possible to identify some features of Web 3.0 as being user-centric (not company-centric), and extensive use of artificial intelligence (as a powerful tool for providing better analysis and better outcomes for people). ) as well as distributed networks (we will no longer rely on giant data-centric servers). In addition, Web 3.0 content will be more graphic with more 3D videos and images. Also in Web 3.0, augmented reality (AR) and virtual reality (VR) will be expanded, which will lead to more realistic graphics in apps and games.

With that in mind, we can say that Metaverse, which is still in its infancy, is being built in several areas, the biggest being Web 3.0.

It supports both games and social spaces such as Second Life, which is one of the successful attempts to create a portal to the metaverse, but the Metaverse is not the web itself.

Metaverse and NFT
As we have seen in the previous sections, members of the tech community have already anticipated an exponential era in which the “Internet of the Future” will lead us into the Metaverse.

Well, the future is already knocking on the door, but until recently it was not known how this room with so many virtual worlds could reach its full potential. Can the Metaverse radically change not only the way people interact with the digital world, but part of the real world as well?

It was the integration of NFT into the Metaverse that started to transform our interactions into virtual worlds, affecting parts of the real world. Gucci has tried to attract new consumers into the Metaverse by using Roblox. The strategy used is to sell NFTs for avatars from the limited edition “Gucci Collection” in Roblox, which include bags, glasses, and hats.

In July of this year, Coca-Cola launched branded virtual clothes as non-fungible tokens, including a “portable” jacket that can be used on avatars in the virtual world of Decentraland, and is even hosting a rooftop party on the catwalk to celebrate at all. … NASCAR will launch a digital car on the Roblox prison escape game platform in November and sell clothing to players’ avatars. Players will also be able to create their own NASCAR kits as part of the fan competition.

Source: CoinTelegraph