The Nansen blockchain analytics platform research department has published a detailed guide to the popular commercial toy game Axie Infinity, which calculates quantitative information, so that 2.8 million unique addresses currently have 11.1 million Axiers users, and 97% of these users own Not less than three non-fungible Axie tokens or NFT tokens.
Axie Infinity is a win-win game designed to interact with a set of digital pet avatars called Axies. Created by the Vietnamese game studio Sky Mavis in March 2018, the game became culturally famous in 2019 after new stories appeared in which players from third world countries such as Venezuela and the Philippines made full-time earnings from the original crypto assets Axie: Soft Love Potion ( SLP) and Axi Infinity (AXS).
In May 2021, 22-year-old John Aaron Ramos, known as Magnus TV in the gaming community, announced that Axie Infinity had allowed him to make two bargain property purchases in the Philippines.
Nansen’s report follows the trend of other Axie public evaluations and focuses primarily on the benefits of verified ownership of in-game assets, secondary market trading opportunities, decentralized governance, and the looming potential for game-to-game interoperability, among others.
As for decentralization, Ethereum co-founder Vitalik Buterin was famously inspired to use the technology after a bad experience with World of Warcraft, a game formerly owned by Activision Blizzard before it was acquired by Microsoft for $69 billion in January.
Buterin stated that “Blizzard has removed the damage component from Warlock’s favorite spell, Siphon Life.” In other words, Blizzard implemented an update that recalibrated the strength dynamics of some characters and weapons, and thus Buterin became what is known in the gaming scene as a “nerf”.
The prevalence of such developments in the wider gaming community has exposed the use of centralized servers and in turn has become a point where new innovation is under pressure.
An infographic from the Nansen report depicts the intended effect of incorporating NFTs into gaming ecosystems, pointing to a shift from a traditional top-down linear model to a circular model that uses a user-driven DAO mechanism to give players autonomy in the pursuit of entertainment.
Source: Nansen. What is Axie Infinity and how to play it?
In a recent attempt to counter criticism of game studios that use and integrate NFTs, Twitch co-founder Justin Kahn argued that gamers should embrace the advent of blockchain, curbing fears that games’ uniqueness and environmental impact, among other things, are insurmountable hurdles. . To overcome this, or perhaps to agree to it, is the task of the industry.
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Looking at data showing that Axie Infinity generated $1.3 billion in revenue and $4 billion in transactions over the past year, some of which matched the company’s profits, we spoke to a number of space experts and enthusiasts to determine a balanced judgment on the true potential of the gaming blockchain.
John Chen, Head of the Layer 2 Decentralized Protocols Umbrella Network, provided the context for a dissertation that blockchain gaming can be seen as a celebration of the wealth of a minority of users, typically residing in underdeveloped countries, as a justification for what can be seen as a modern form. resource use.
Chen noted that we are “in the early stages of blockchain games – it’s too early to assume that this is the history of blockchain games. Also, we don’t consider this exploitation of resources” before stating:
“Of course, it doesn’t seem like those who participate as players in developing countries see it that way, as P2E games provide a previously unavailable source of income, often in quantities that greatly impact people’s livelihoods.”