The use of blockchain in cryptocurrency-based games can be an obstacle to adoption and can also be an interesting unique selling point. Now, before you start taking the decentralizing pitchfork and demanding kick-off from Block Land right away and not talking about it again, let me clarify.

This is not to say that blockchain games are bad or that adding blockchain is bad for games. Conversely, there is hardly any game type out there that cannot be significantly improved upon by incorporating blockchain elements.

From apparent fairness and hard-core ledgers to physical ownership, trading and profits – the opportunities provided by the blockchain for game-changing (ahem).

Being part of the industry it’s hard not to be in the blockchain camp, and gaming is a battle made in heaven. And we all know how this story unfolds: If only a subset of the world estimates that 2.7 billion players are discovering the benefits of emerging blockchain games, only a fraction of them continue to learn more about blockchain and cryptocurrencies, a size the cryptocurrency market would grow with engineering advancement.

So, if it is profitable for a cryptocurrency to attract players, why should so many blockchain developers care about the current amount of cryptocurrency?

What do cryptocurrency fans want from the game?
To highlight this, let’s take a look at the reviews presented on the day of the recent BGA Games show, where all four games (CryptoPick, Trade Stars, and Crypto Colosseum) revolve exclusively or largely in the trading or prediction markets.

CryptoPick is literally a prediction marketplace based on whether a particular cryptocurrency will rise or fall, or which cryptocurrency will perform better or worse over a period of time. Someone might argue that this is not a game? Aren’t these just gambling markets, but for “outings” rather than real money? No waiting. You can customize your avatar with NFT … well, it will definitely entice gaming fans.

To keep going … Trade Stars is a blackjack game that allows players to buy (or trade) shares of famous players (or stars) in a variety of sports … but at the moment only in cricket.

Sports fans love to do this, and cricket is very popular in a number of countries around the world. However, the players’ performance does not affect the value of the stock, so it basically looks like a random selection of stocks … with cricketers.

Has anyone seen some lingering play?
Crypto Colosseum came out and fought with blossoms hanging on his chest. As per the ambiguity, it is: “a coding game with degenerate gameplay and fickle violence.”

Many wrestlers fighting for various cryptocurrencies (BTC, ETH and MATIC) participate in automated fights and tournaments. Players can bet on the outcome of matches, and can also purchase items to aid or hinder gladiators in battle in an effort to alter the score.

Gladiators, backstories, and actual battle sequences are all created by AI, adding an “eccentric” element to the violence. Battles are also affected by the faction symbol’s actual effectiveness throughout the battle and gladiator stats.

The prize pool is split between the holder of the wrestler contract, those who hold stakes in the faction, and those who place their bets on the victorious wrestler. Sure, it’s a fun element, and it sure sounds interesting, but it is claimed to be really about gambling.

Review: Maybe They Need DeFi?
One of the worst ‘criminals’ of recent times is the surprisingly popular Aavgotchi. I watched Aavegotchi early in the test to write a preview. To test the game, I was first given over $ 20,000 worth of various tokens that I needed for the effort, but unfortunately only on Kovan testnet.

Now, any game that requires an investment of thousands of dollars will be actively marketed, even to hardcore gamers who currently don’t want to be required to pay $ 70 for a next-gen game.

I fearlessly bought myself some test net gates to capture the critters inside, and I have to admit that I liked this item. Filtering by Aavegotchi was the 10 available per portal to select a favorite based on stats and the price tag it might have was simple but well executed.

As a wealthy Kwan, I was able to cover my new friends with a variety of accessories and equipment, which made my card scarce. And that was almost everything. Rarity affects the bounce of inserted symbols.

They managed to use DeFi staking … but do you really need gamification? Judging by the attention shown, the obvious answer is “yes”? Or maybe the cryptocurrency crowd will be very interested to see which blockchain games will be produced and which will leave penultimate.

Source: CoinTelegraph

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