Among the many current and future games supporting the blockchain, LiteBringer promises something different. It claims to be the first game fully supported by the Litecoin blockchain.
But could it live up to its name and bring Litecoin (LTC) to gamers? It was just a way to find out …
Pay to play
The first thing to note about LiteBringer is that it replicates directly on the Litecoin blockchain. Every step you take is a transaction and it requires a mining fee (currently around 0.0014).
You must also have a subscription for each character that you want to play. The subscription fee is available for an initial period at a 90% discount, which means you are currently only paying 2 Lite ($ 0.10) for blocks that last about a month.
I start the game at around $ 0.50 per LTC and I have a 4-character subscription, with many changes I can apply to as many missions as I can.
The game has an RPG theme – think witches, warriors, and thieves – but the missions don’t require much participation, and LiteBringer in itself is a passive click.
Tasks display in green, Tasks that should start in red and Tasks blocked in gray. Choose between loot, experience, or resources, and it will tell you how many blocks the mission will take. Just click, pay for the mining and you’re done.
I don’t like negativity … because there are so many.
“My life will definitely be complete if I can unlock the next update.”
In LiteBringer, you can increase your score, find loot to increase your stats and collect resources to increase lootings. This is an idle drug addict’s dream / nightmare.
The only thing that looked great to me was that the search length depended on the blocks. It really connects the game to the blockchain and makes you wonder (at least by chance) what technology it’s driving.
in another meaning. When you wait ten minutes, you curse the supposed two and a half minutes block that completes your mission and allow you to click again.
Of course, an inactive clicker doesn’t really need a blockchain to run it, and the other element of LiteBringer is the trading market.
This allows players to switch between all playable items, from general resources to refined equipment to full-fledged characters.
By purchasing the right equipment in a skilful and affordable way, players can jump to the early stages and avoid some of the hassles of raising the level.
But because I was sensitive about spending my money on business problems, I decided to go the other way. Can I improve something in the game and then sell it to the market at a profit?
An added bonus is that whoever wants to buy my devices pays with real Litecoins, not any in-game tokens that I have to transfer afterwards to the exchange.
During the inactive click phase, I inadvertently sharpened some Fire Pants more than anything else. My next challenge was to upgrade my pants to a maximum level of 15 (at this point they could still develop into better quality pants) and try to sell them for more than my investment of $ 0.50.
Suddenly my click is inactive. I spammed my search resources with all my 4 rungs and set fire to everything I deserve. When everything was fine, the tasks became longer and the necessary inputs became smaller.
Two days later, it reached level 15 “Fire Pants” – actually “Disarm the Panty” (with the Fire element), but who prepares?
Play to win
I took the pants from my hero (which included sending them on another mission) and created a “promotion” for them. But how much does it cost to order such a beautiful leggings?
Unfortunately – this is an item that I will change in a future update – you can’t see items sold, only items that haven’t been sold. This means that you have no idea of the value of things, only that some things can be overestimated.
When I first saw the market, I saw two Level 15 products at 210 Lite. They are gone, but that doesn’t necessarily mean selling them.
I decided to wear trousers 120 liters cheaper. Are you sure this will make the other players stand? This was the first part of the game more than ten times.
All I had to do now was wait … Oh, and why not click more while I’m here.
Winners and losers)
As mentioned earlier, I don’t like inactive clicks because I find them so addicting and I don’t have to waste time again. But what if I paid for my time?
LiteBringer clicks are required, like all other inactive games, although they do not require constant monitoring.