Axie Infinity, a Pokemon-inspired game, was the first non-native token, or NFT, game on the Ethereum blockchain with over 7,000 monthly active users.

The $ 2.97M Axie Infinity Shards (AXS) Sale kicked off this week on Binance Launchpad, so Cointelegraph dived into the game to find out what was causing it all.

Select alpha axes
To get started, you need at least three axles. These are creatures that you will collect and use in PvE (player versus environment) and PvP (player versus player) battles during the game.

The cheapest flat rate currently available on the market costs just over $ 20 for Ethereum (ETH). This means that currently, you need to spend as much on the Axie Infinity game as you need to buy the next generation console game.

Remember that Axies traits will also mean the difference between winning and losing matches, so almost certainly you won’t just buy the cheapest you can find.

Now, you might be thinking, “Who’s going to spend over $ 70 on unbranded Pokemon?”

However, this comparison may not be entirely fair. After all, there is no way for you to make money playing Pokemon, despite the esports tournaments.

Pay to win, to win
Instead, Axie Infinity belongs to a new generation of games that are only possible with blockchain technology. These elements combine both pay-to-win (or perhaps a more generous investment to win) and Play-to-Earn, which I have officially cashed out as pay-to-win (or P2W2E).

In many ways, these games have more to do with investing in cryptocurrency than, say, the latest version of Call of Duty.

Your initial investment buys you a ticket to a world where your time, skill, and effort can affect value, not the opacity of traditional cryptocurrency markets. This is a compelling show for many players.

Those who are only interested in the game may prefer to wait for the full version, which also includes a free play mode. The money raised during the token sale will be used to develop the game from its current alpha status for a regular release in 2021.

Developer Sky Mavis donated 3 Axies so I can test the game. They covered three main roles: a tank to absorb blows, a fighter to deal high damage, and a nimble ax to strike quickly.

Let’s take a closer look at the hat
This is where things get tricky.

Each Axi belongs to one of six classes (plus three, called secret classes). They are divided equally (approximately) and correspond to each of the mentioned roles. This is followed by a kind of rocky scenario in which each move is strong against one and weak against the other.

In addition, each Axi contains six body parts, which can also be one of six classes. This combination of body parts determines both the general characteristics of Axi and what cards will be available to play in battle.

You will find that “cleaner” ethnic centers are often preferred, as opportunities and statistics tend to accumulate, creating stronger “specialists” rather than ordinary ones.

Forward into battle
This part will mainly focus on the PvP element of the game, as this is where most of the skills and actions are concentrated. A PvE adventure follows the same battle format (ish), although in principle it is equivalent to completing levels to defeat increasingly difficult AI opponents.

At the start of the match, your brave three-piece team, armed with only three chi points and six playing cards, goes into a rage against a similar equipped opposing team.

Each turn allows you to use chi points when playing cards. Most of these items require one Power Point to play, but some require more and some are completely free. You only get two new chi points and three new cards per turn, so use them wisely.

The cards have defense and attack points, as well as additional effects such as healing, increased strength and energy. They can be used if some other criteria are met, such as fixtures, amateurs and final stands.

The order of play is determined by the speed characteristics of the Axi, and the target on each map is usually the closest attacker than the Axi. However, these two things can be changed by applying some short effects.

As with many of the best games, the mechanics are easy to understand but hard to master.

Victory … essentially bloody!
After a warm-up to defeat a few PvE AI villains, I decided to dive into the PvP arena.


While they donated my axes (and my skills in handling them), they were by no means completely useless, nor were they identical to the pedigree creatures (and owners) I encountered in combat.

Time and again my notorious Axies backs were delivered to them on a virtual recording.

Source: CoinTelegraph